<p></p><p><strong>Lucky Robots</strong> is building the game engine for robotics. Our platform generates massive amounts of training data for robot AI using large-scale simulation.</p><p>Think <strong>game engine + robotics + AI</strong>.</p><p>We are looking for a <strong>contract product designer</strong> to help design a <strong>dense, high-performance desktop application</strong> used by engineers working with robotics simulation.</p><p>This is <strong>not</strong> a marketing website or a mobile app.</p><p>The product is closer to tools like:</p><ul><li><p>Blender</p></li><li><p>Figma</p></li><li><p>Visual Studio Code</p></li><li><p>Unreal Engine</p></li></ul><p>Think <strong>Cursor meets Blender</strong>. Ultra-dense. Keyboard-first. Power-user software.</p><p><strong>What you’ll work on</strong></p><p>Designing interfaces for robotics simulation workflows.</p><p>Examples include:</p><ul><li><p>scene graph / hierarchy panels</p></li><li><p>node-based editors</p></li><li><p>simulation inspection tools</p></li><li><p>robotics sensor debugging views</p></li><li><p>timeline and playback controls</p></li><li><p>training data inspection tools</p></li><li><p>job orchestration panels</p></li><li><p>high-density property panels</p></li></ul><p>This is <strong>engineering tooling</strong>, not consumer software.</p><p><strong>Design style we care about</strong></p><ul><li><p>extremely information-dense interfaces</p></li><li><p>minimal wasted space</p></li><li><p>fast navigation</p></li><li><p>keyboard-first workflows</p></li><li><p>modular UI systems</p></li><li><p>multi-panel layouts </p></li></ul><p>Think <strong>Blender-level density, but modern and clean</strong>.</p><p><strong>Ideal background</strong></p><p>We are especially interested in designers who have worked on <strong>serious desktop software</strong>, such as:</p><ul><li><p>developer tools</p></li><li><p>3D tools</p></li><li><p>game engines</p></li><li><p>simulation software</p></li><li><p>complex data tools</p></li><li><p>design software </p></li></ul><p>Bonus if you’ve worked with tools like:</p><p>Blender Figma Visual Studio Code Unreal Engine Unity</p><p><strong>Contract details</strong></p><ul><li><p>Contract / project-based </p></li><li><p>Remote </p></li><li><p>Flexible hours </p></li><li><p>Work directly with founders and engineers </p></li><li><p>Potential for longer-term collaboration</p></li></ul>
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